There are a few variations, but this is generally how “the knockout game” works: A teenager or a bunch of teenagers, bored and looking for something to get into, spies some unsuspecting mark on the street. They size him or her up, then walk up close to their target and then — BLAM — they punch that person as hard as possible in an effort to knock them out. The most brazen even post the videos onto sites like YouTube and Vine.
In several instances, these attacks have been fatal. And they can be deeply and understandably traumatizing to victims.
Part of what unnerves people about this phenomenon is that it’s described as a “game,” a pastime of bored, delinquent young people. As Jamelle Bouie writes at the Daily Beast, “It’s as if we’re living in A Clockwork Orange, with our cities under siege by violent young men.”
In a story in the Riverfront Times, a few young people said they’d participated in “knockout king” — one of the its various names — and said that it was a pretty well-known activity in their neighborhood. (It’s worth noting that this story is from two years ago. More on that in a second.)
Framing it as a game gives it a hook for the news media, but we already have a name for this type of phenomenon: it’s a random street assault, a terrible phenomenon, but not a new one. And the language that kids and the news media have latched onto makes it sound both sinister and casual. It dramatizes the behavior, perversely elevating it above the senseless street violence that happens everyday and has happened for decades.
As Chris Ferguson, a psychologist who specializes in youth and violence, told the Riverfront Times, “For some reason everything involving teens gets called a game, no matter how little play behavior has to do with the motives.”
There are plenty of good reasons to refer to this phenomenon simply as what it is: assault. For starters, the knockout game is pretty hard to distinguish, in cause and effect, from random attacks, according to the New York Times: “Police officials in several cities where such attacks have been reported said that the ‘game’ amounted to little more than an urban myth, and that the attacks in question might be nothing more than the sort of random assaults that have always occurred.”
And officials in both the New York Times and the Riverfront Times stories pushed back hard on framing this activity as a game. “A kid arrested for assault may tell authorities it was a game because he doesn’t want to tell anyone what the fight was really about,” one St. Louis city official told the Riverfront Times.
And again, in the NYT:
[Officials] cautioned that they had yet to see evidence of an organized game spreading among teenagers online, though they have been reluctant to rule out the possibility.
There is particular concern within the department that widespread coverage could create the atmosphere where such a “game” could take hold in New York.
The name of the “game” itself isn’t very precise. In recent years, “knockout” has also been used to refer to a game in which a bunch of kids try to make themselves pass out.
Every few years, the phenomenon of bored delinquents assaulting random strangers gets some new designation: back in the late 1980s and early 1990s, it was “wilding.” In the mid-aughts in the the U.K., it was “happy-slapping.” In recent years, the news media in my hometown, Philadelphia, was filled with stories of “flash mobs.” (Every report on knockout gives it a different name, too: “point ’em out, knock ’em out,” “one-hitter quitter,” “knockout king.”)
In a few of these incarnations, as in this most recent one, there are racial dimensions to the phenomenon. The current “knockout game,” “wilding” and “flash mobs” all ostensibly involve young black kids inflicting violence on arbitrary white folks because of their race. In fact, one of the knockout game’s other alleged names is more gruesomely racialized: “polar bear hunting.” And with this, too, we already have some terminology: an attack on someone because of his or her race is a “hate crime.” (Indeed, one of the people indicted in an alleged incident of the knockout game was charged with a hate crime.)
The history of this phenomenon shows that the racial story has been a little more complicated. The first reference we could find to “the knockout game” goes back to 1992, when the Boston Globe reported on a case in East Cambridge, MA, in which several young men fatally stabbed an MIT student after playing “knockout.” None of the principals in that story were black.
But treating the knockout game as a separate phenomenon from street assaults allows us to think about them as an altogether new thing that’s on the rise.
Ferguson told us that violent crime, and violent crime by young folks in particular, is down. Way down. The rate of violent crime among young people has fallen by nearly two-thirds over the last two decades. “We are seeing a massive decline in our country — of course, being the U.S., we had the furthest to fall compared to other country,” Ferguson says. “There’s been a remarkable decline of violence, rape — [even] bullying, as much as it gets attention.”
Ferguson goes on: “Youth today are about as well-behaved as we have on record,” he says.
Ferguson said that giving crimes names — in this case, “the knockout game” — also gives them narratives. And once we have those categories, we begin to apply that label to any instance that fits the pattern. Ferguson said that now random assaults are being retroactively tagged as examples of the knockout game.
“If the narrative didn’t exist, then people wouldn’t be thinking along those lines,” Ferguson says.
Indeed, as several observers have pointed out, many of the videos and cases being discussed in the current furor over the knockout game are over a year old. That Riverfront Times story we linked to above is from 2011. So if this is a new trend, it’s been a “new trend” for quite a while now.
The way we frame this type of incident deeply influences how we process this type of incident. So if these assaults aren’t new, and we already have language for them, and the incidents happen with relative infrequency over large swaths of time and space, is there any value in calling it the knockout game?